These side missions can provide more notoriety and funds as well as the occasional change in traits for the hired help. Side missions do appear in the form of tutorial-like quests such as taking over a neighborhood, making larger amounts of money in a week, and short story-driven missions to bond with the hired help. Each faction has its own short introductory scenario that lays bare its reasons for being on the mean streets of Chicago in the first place, but these don’t take long to complete, being more for flavor than anything else, and after these scenarios end no further main story content appears. The story in Empire of Sin is sparse with most of the fun coming from investing in both diplomatic and violent struggles with other factions. If players attract too much heat, their rackets begin to shut down, but this is a minor concern as an entire playthrough may well pass without it occurring once.Īn empire-sized large map, featuring ten neighborhoods. Police officers also roam the streets and try to take out anybody who starts a fight in their line of sight. Numerous minor factions appear throughout the neighborhoods, but these rarely grow and barely interact with anyone at all. Different-sized maps are available, starting from the small three-neighborhood battlegrounds to the full-sized ones containing ten neighborhoods and over a hundred buildings in total. Maps are split into neighborhoods that are procedurally-generated with a fog of war present until the entire neighborhood is unlocked. The goal is to eliminate all other major factions, which on campaign start can be adjusted from three to a total of a fourteen-faction free-for-all. These bosses start off small with only a base and one revenue-generating building called a racket. Being in a gang war is fun and the game had the potential for engagement from much more than just combat, but decides to play it safe and just have the singular kill all rivals win condition.Įmpire of Sin lets the player choose from a selection of fourteen bosses. All that good combat is overshadowed though, as the other headlining features of the game feel unimportant. This is accomplished by combining complex diplomacy and management-sim aspects with an enjoyable combat system. The city never sleeps and the game always provides the player with something to do. Romero Games breathes life into this setting with stylish tactical combat and the ability to interact with a variety of prohibition-era kingpins. The Cat’s Meow Prohibition-Era Strategy SimĮmpire of Sin is a game set against the rare backdrop of 1920s Chicago.
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